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		<doi>10.1109/SIBGRAPI.2015.45</doi>
		<citationkey>LimbergerScheOliv:2015:MeTeMa</citationkey>
		<title>Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion</title>
		<format>On-line</format>
		<year>2015</year>
		<numberoffiles>1</numberoffiles>
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		<author>Limberger, Frederico A.,</author>
		<author>Schetinger, Victor C.,</author>
		<author>Oliveira, Manuel M.,</author>
		<affiliation>UFRGS</affiliation>
		<affiliation>UFRGS</affiliation>
		<affiliation>UFRGS</affiliation>
		<editor>Papa, Joćo Paulo,</editor>
		<editor>Sander, Pedro Vieira,</editor>
		<editor>Marroquim, Ricardo Guerra,</editor>
		<editor>Farrell, Ryan,</editor>
		<e-mailaddress>oliveira@inf.ufrgs.br</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 28 (SIBGRAPI)</conferencename>
		<conferencelocation>Salvador, BA, Brazil</conferencelocation>
		<date>26-29 Aug. 2015</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>Meta-relief mapping, Multiscale surface details, Real-time rendering, Texture-space ambient occlusion.</keywords>
		<abstract>We present an efficient technique for modeling and rendering complex surface details defined at multiple scales. Conceptually, meta-relief texture mapping can be described as recursively mapping finer relief-texture layers on top of coarser ones. Such a factorization has several desirable properties. For instance, it provides a way of simulating highly-complex surface details as a combination of simpler and inexpensive image-based representations. This greatly simplifies the modeling of surface details, enhancing the artists expressive power.We also introduce a dynamic texture-space ambient-occlusion technique for relief mapping, which greatly improves the quality of relief renderings. We demonstrate the effectiveness of these techniques by creating and rendering a number of meta-relief textures with complex surface details which would have been hard to model directly.</abstract>
		<language>en</language>
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		<usergroup>oliveira@inf.ufrgs.br</usergroup>
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